Description: Primer vídeo del Canal, dedicado a aplicaciones online para proyectos educativos, recursos TIC y tecnología en general. Este es el primer capitulo de una serie dedicada a SPLODER. Una aplicación genial para construir tus propios videojuegos, incluir elementos y añadir interactividad con objetos avanzados.
Vamos a ver hoy cómo crear la cuenta en Sploder, diferentes tipos de juegos, como crear niveles y pantallas y un vistazo al interface de la aplicación, herramientas, escenario y elementos.
Gracias por tu visualización y si te ha gustado, nos encantaría que te suscribieras y un like! :)
Juventus vs. Monaco live stream, TV channel, odds, prediction: Watch ...
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Call of Duty: World War II is the next game in the franchise. Credit: Activision
'Call of Duty: World War II' is the next game in the franchise.
Activision officially unveiled the next Call of Duty game this morning. Call of Duty: World War II is being developed by Sledgehammer Games, the makers of Call of Duty: Advanced Warfare. That was a good game, and I'm excited to see what Sledgehammer can do with a World War II setting.
Description: Take a big open world, stuff it with 100 Far Cry-type outpost missions, and jump in with some co-op partners. Ghost Recon: Wildlands takes place in a Bolivian landmass where four players comprise a military taskforce sent to disrupt a drug cartel and the government it’s aligned with. While players may have a specific missions—whether it’s to steal some intel or kidnap an informant—how they choose to tackle it is up to them. Guns blazing? Stealth? Or, as often happens, failed stealth that leads to guns blazing?
The open world—the first in Ghost Recon’s ten-game history—promises diverse environments like mountains, forests, and deserts, explorable by ground vehicles, helicopters, and parachutes. The setting is close to modern day, so weapons and gear aren’t as futuristic as they have been in earlier Recon games.
Description: Conceptual design of the game began during the development of Deadlight. An early iteration was a third person isometric action role-playing game concept originally under the title Echoes of Siren; the game was to include hunting and crafting elements during a day cycle, preparing for combat including tower defence elements during a night cycle; other key game elements were to be exploration, avatar development and customisation. The game was offered to Microsoft as an exclusive Xbox Live Arcade (XBLA) title and possible Windows 8 game; initially Microsoft greenlit the game, but the design was later rejected due to a mismatch with Microsoft's Xbox One XBLA publishing policies which emphasised multiplayer and other social gaming. A development budget was approved by Sony, and the game became a PlayStation 4 exclusive.
The first released trailer for the game was shown in August 2013 in the indie game section of Sony's press conference at Gamescom; showing third person, adventure video game-type gameplay with a 'cel-shaded' art style. The trailer gameplay and art drew comparisons to games by Team Ico, as well as Journey by Thatgamecompany, and The Legend of Zelda: The Wind Waker. The trailer resulted in an initial positive response from journalists. Creative director Raúl Rubio has also referenced the films Princess Mononoke, Spirited Away and Jason and the Argonauts as well as the art work of Joaquin Sorolla, Salvador Dalí and Giorgio de Chirico as influences.
The game involves a boy who needs to escape an island and a curse. The game, played through the boy, originally involved puzzle solving in an open world island setting; The game design uses the island environment itself, and audio without a spoken narrative to tell the game's story, a day-night mechanic was retained from the 'Echoes of Siren' design, with light influencing gameplay as well as visual appearance
Description: The Legend of Zelda: Breath of the Wild is an action-adventure video game developed and published by Nintendo for the Nintendo Switch and Wii U video game consoles. The game is a part of the The Legend of Zelda series, and is set in Hyrule and follows amnesiac protagonist Link, who awakens from a 100-year slumber to a mysterious voice that guides him to defeat Calamity Ganon.
The title's gameplay and mechanics constitute a departure from the series' usual conventions, featuring an open-world environment, a detailed physics engine, high-definition visuals, and voice acting. Announced in 2013, the game was initially planned for release as a Wii U exclusive in 2015, but was delayed twice prior to its release on March 3, 2017. Breath of the Wild was a launch title for the Switch, as well as the final Nintendo-produced game for the Wii U.
Breath of the Wild received acclaim from critics, who deemed it to be one of the greatest video games of all time. Critics praised the game's open-ended, physics-driven gameplay that encourages player experimentation and exploration, with many calling it a landmark title in open-world game design
Description: Prey is an upcoming first-person action-adventure video game developed by Arkane Studios and published by Bethesda Softworks. The game is scheduled for release in May 2017 for Microsoft Windows, PlayStation 4, and Xbox One.
In Prey, the player controls Morgan Yu while exploring the moon-orbiting space station Talos I, where research into a hostile alien collective called the Typhon is performed. As the Typhon escape confinement, the player uses a variety of weapons and abilities derived from the Typhon to avoid being killed by the aliens while looking to escape the station. The station is presented as an open world to the player, with progression through the world after obtaining key items or abilities similar in nature to a Metroidvania game.
Arkane's Prey is a re-imagining of the original 2006 Prey developed by Human Head Studios. While Prey 2, a sequel to the 2006 game, had been planned, it fell into development hell following transfer of the intellectual property from 3D Realms to Bethesda Softworks, and eventually canceled in 2014. Arkane's version does not use any of the planned sequels assets, and only incorporates the name and the broad theme of the protagonist being hunted by aliens of the previous games. Arkane built Prey as a spiritual sequel to System Shock, providing the player with several potential means of progressing within the game.
Description: Resident Evil 7: Biohazard[a] is a survival horror video game developed and published by Capcom. The game was released worldwide for Microsoft Windows, PlayStation 4, and Xbox One in January 2017, with support for the PlayStation VR headset. It is the 24th entry in the Resident Evil franchise, and the first main series installment to be played from a first-person perspective. Resident Evil 7 was announced during Sony's presentation at E3 2016 in June.
The story follows Ethan Winters as he searches for his wife Mia, which leads him to a derelict plantation inhabited by the Baker family. Ethan makes use of weapons and tools in the fight against the Baker family and creatures known as the "Molded". Healing herbs are used in the event of injury and there are puzzles that may be solved to further the story. Instead of being action-oriented, the survival horror element present in earlier installments took priority. Thus, the game uses a first-person perspective. It is the first commercially released game developed in the RE Engine.
Resident Evil 7 received generally favorable reviews, which praised the gameplay, graphics, and design. PlayStation VR was hailed for increasing player involvement. However, it was also subject to complaint, with decreased resolution and physical discomfort cited as its chief offenses. Further criticism was directed at the game's boss battles and the final chapter of the game. It had the third-best sales debut in the series and has shipped over 3 million copies.
Description: Horizon Zero Dawn-Wall paper
Horizon Zero Dawn is an open-world action role-playing game played from a third-person view. Players take control of Aloy, a huntress and archer, as she progresses through a post-apocalyptic land ruled by robotic creatures known simply as "Machines". Machine components, such as electricity and the metal they are composed of, are vital to Aloy's survival, and she can loot their corpses to find useful resources for crafting. Aloy uses a variety of ways to kill enemies, such as setting traps like tripwires using the Tripcaster, shooting enemies with arrows, using explosives, and melee combat. Weaponry and traps may be purchased from traders. Further, she is essentially able to hack a selection of creatures with the Override Tool, turning them into makeshift vehicles or travelling companions. Aloy can also hide in foliage and ambush nearby enemies to ensure immediate takedowns. A "focus scan" allows Aloy to determine her enemies' susceptibilities, identify their location, the particular level they possess and the nature of loot they will drop. There are three categories in the skill tree—"Prowler" concerns stealth; "Brave" improves combat; and "Forager" increases healing and gathering capabilities.
Description: Mass Effect: Andromeda is an action role-playing video game developed by BioWare Montreal and published by Electronic Arts for PlayStation 4, Xbox One and Microsoft Windows. The game was released worldwide in March 2017. It is the fourth entry overall in the Mass Effect series and the first since 2012's Mass Effect 3. The game begins within the Milky Way Galaxy during the 22nd century, where humanity is planning to populate new home worlds in the Andromeda Galaxy as part of a strategy called the Andromeda Initiative. The player assumes the role of either Scott or Sara Ryder, an inexperienced military recruit who joins the Initiative and wakes up in Andromeda following a 600-year journey.
Mass Effect: Andromeda has a lighter tone than previous installments in the series, with open world elements and an emphasis on exploration. Many of the series' traditional gameplay elements remain, while others have been modified, such as combat, which is less cover-based and more mobile.
The game has received a mixed to positive reception from critics. Praise was directed at the game's combat, visuals, and gameplay, while it was criticized for its animations, dialogue, and technical issues.
Description: Super Mario Maker’s debut has proven to be so much bigger than anyone could have anticipated, and it’s sparked the creator in all of us. Not only that, but the level of creativity that has emerged outside of just increasingly difficult levels is what keeps the community surrounding this game thriving. Themed levels, gimmick levels, even recreations of other games in Mario Maker all how off the tremendous level of depth the seemingly simple level editor has to offer. Recreations of levels and areas from other games or focusing on one mechanic to create an entirely new experience are just the tip of the iceberg in Mario Maker.
Read More: 10 Best Super Mario Maker Levels | http://arcadesushi.com/best-super-mario-maker-levels/?trackback=tsmclip
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