Gaming - Gaming in the Classroom
Gaming might seem unconventional and too progressive for some academic institutions. At least that was the atmosphere a decade ago before the mode of instruction shifted. It started as purely a teacher talking and writing lessons on a blackboard, to the prevailing practice now which is using digital presentations like slideshows and videos.
Clearly, technology has aided one of the most tiring tasks of teachers. But another area of the teaching method has also evolved. What was once just a simple form of interaction and intermission during classes is now a strategy to keep contemporary learners stimulated.
That is the gamification of the lesson plan.
Games invigorate a sense of understanding with new concepts while taking a slightly alternative route. These can be explored through experimentation of variables and options presented in a game. Some teachers use card games to help students explore language. Each card has its own direction and adventure that a student can explore and succeed to get to the next level. It’s so much fun!
Building on the topic of language learning through games, the traditional method of teaching a new language can be textbook heavy. Some students are just not wired to learn that way. Recorded game videos are tools to keep them learning new vocabulary and structures. It’s good to repeat these things so that students gain the much-needed practice. And such repetition is best achieved through technology.
Students acquire various collections of subjects by associating such content with a positive memory. Games make that happen. The science behind this is that humans are wired with extreme emotions of happiness and sadness. Games pull in those happy juices. That’s why students find it easy to recall lessons learned when they are joyful.